The design process focused on building a balanced composition between the central character and the surrounding architectural forms. Elements such as towers, textures, and environmental details were arranged to create depth while maintaining a clear focal point. Colour contrast and lighting were used to highlight the character and guide the viewer’s attention through the scene while preserving a cohesive visual atmosphere. The project was developed using a 3D digital workflow. Modeling and scene construction were completed in Cinema 4D, where the character and architectural environment were created and assembled. Materials, lighting, and final rendering were produced using Arnold Renderer to generate consistent shading and depth. The final image was refined through post-production in Adobe Photoshop and Adobe Lightroom, where colour grading and visual adjustments were applied to enhance the overall presentation.